Previously, you saw how to operate on 3D objects, gather them up and divide them and export them.
Now let’s see how to move around inside Tinkercad.
Starting from the left side of the screen, you’ll find some useful functions.
These buttons are very similar to other 3D modeling softwares, they work the same way.
The Home button refers to the central position of the camera.
Any 3D model can be seen at 360°.
Just like in a video game, you can move around switching from different camera angles.
This is a 3D printing course, so what is important is for the 3D file to be correct and not to have construction errors.
It needs to have a good mesh structure, both on the outside and inside.
Clicking on the button right under the Home one, you’ll have a view more distant. You’ll be able to see the whole object on your screen.
Buttons “+” and “-” are related to the Zoom, just like the mouse wheel.
You can use your mouse to move faster in space.
For example, you can click on the right button and the camera will rotate at 360°; holding together Shift you’ll switch to the 2D view, moving right or left to the object.
This software is useful for quick 3D graphic designer drafts.